Web43 rows · Mar 26, 2024 · Sage is a VALORANT agent, whose abilities make her a key support in the game. Sage equips various orbs which can slow enemies, heal allies, or erect walls … WebFeb 6, 2024 · The heal effect cast by Healing Orb lasts 5 seconds, which is enough to heal someone from 1 HP to 100 HP. Though as Sage you can see the health bar of any teammate through walls along with their outline, actually casting Healing Orb on them requires line of sight. Upon casting, Sage selects an ally agent who is damaged to receive a heal-over ...
VALORANT Agent Guide: Sage Esports News Network ESTNN
WebALT FIRE while Sage is damaged to activate a self heal-over-time. Sage healing orb lineups videos for Split. X - RESURRECTION. EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health. WebNov 23, 2024 · Charges: 1. Cooldown: 45 seconds. The Healing Orb is Sage signature ability, which means that once the ability is used it will recharge and in 45 seconds you can use it again. Just like the name indicates the healing orb serves to either heal yourself or your allies, when used on your allies it will heal them for 60 hp over five seconds, when ... cache rj45
Valorant: 10 Tips For Playing As Agent Sage - Game Rant
WebJul 6, 2024 · Sage's first ability, Healing Orb, is her most useful tool in extended team fights and close matches. Healing orb can be used to heal Sage or a friendly agent, given that they don't take damage. Taking damage will cancel out the healing effect, and every gun will do more damage than Sage can heal. WebMar 3, 2024 · Free – 1 charge (30 seconds cooldown) EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time. Used mainly to heal and support allies. Slow Orb. Q. 100 – 2 charges. EQUIP a slowing orb. WebSage’s signature ability is Healing Orb (default E). You can use it on yourself or an ally and heal up gradually to full health. With a cooldown of 45 seconds, you’ll use it at least twice per round in most cases. Note that if the target receives damage the effect won’t be canceled, just paused for two seconds. cache river wildlife refuge permit